Apr. 22nd, 2018

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KINGDOM♔DAZE

FULL NAVIGATION

Kingdom♔Daze is a small panfandom commentspam game where your character will be exploring the eccentric labyrinths below a fallen—but hopeful!—nameless kingdom in order to be granted an amazing wish like no other by the powerful Queen who really needs your help. Inspiration draws from a quirky Japanese TRPG known as Meikyuu Kingdom, where the goal is also centralized around developing a hopeful kingdom and exploring the weird labyrinths. However, while Kingdom♔Daze's inspiration is a TRPG, it's still a standard DWRP and there's no dice/classes/stats/etc used in gameplay.

All in all, Kingdom♔Daze has a slice of life feel with the sense of so-called adventure thrown in—when characters aren't exploring labyrinths they're anticipated to take part time jobs while they stay at the town's inn, and when they are exploring they're anticipated to expect anything and everything. After all, labyrinths can be anything from games to challenges to activities to exploradoras... and anything else you can think of! To wrap this up, the steady pace of the game means that days progress slowly, labyrinths last anywhere from three days to a week, and backtagging is not only allowed, but encouraged.

Also: Kingdom♔Daze is not a team game at all (something I want to address because I've seen this confusion in more places then one, actually!) While there can be labyrinths that sort characters into temporary teams on some occasions, characters are actually all working together towards what is essentially the same goal! That said, characters might be co-workers if they have the same part time job, if that's the cause for confusion, but they still have their own rooms at the inn and whatnot.

>> MORE ON THE PREMISE



STANDARD GAME OVERLOOK

WHO YOU CAN APP: Canon/AU/PG/Original Characters are all acceptable, but only one of each character will be allowed. Characters from an AU where only one or two things are changed for the purpose of making them consider coming here (like altering a single event in their life or otherwise) are allowed.

CHARACTER CAPS: The game-wide character cap is at 50 characters and it's currently 5 characters per player. While we might budge with the game-wide character cap should the time come, the objective of this game is to keep it on the small side.

PERSONAL BELONGINGS: Characters will be able to bring along any possessions they can carry when they first arrive, whether it's a rucksack or luggage or a comically-sized crate they're tugging along. Weapons are, of course, allowed, assuming they don't have the sole destructive strength to wipe out a planet. Alcohol and drugs can get past the customs, oddly enough. Pets and the like are allowed assuming they don't have enough substance to be apped separately.

POWERS: Characters keep their powers. However, anything that could break the world is not possible, and anything that's ridiculously overpowered is kind of toned down to reasonable levels as per your best judgement—talking specifically about magic/strength here. Like, if you app Goku and he goes to punch someone and it NORMALLY creates a crater, it won't happen to such a degree here. Meanwhile, labyrinths can have their own rules! It depends on the labyrinth, but there can be times where powers are either unusable, equal to everyone's, very taxing on the character's body, or something or other.

IC:OOC RATIO: Time progresses roughly 1 IC Day = 1 OOC Week, give or take depending on the circumstances. Typically the game runs on mingles that span across the entire day, with the occasional mingle covering nighttime when applicable. Backtagging is allowed and is certainly not discouraged!

ACTIVITY: There will be a monthly activity requirement of 20 comments across 1-3 threads. Just make sure it's kind of reasonable and not a constant of tiny threads and we're good. You won't have to comment to an activity post each month—we'll just check your character's tag! TAGGING POSTS IS VERY IMPORTANT.

>> RULES AND F.A.Q.



EXPLORING THE MANY LABYRINTHS

Get the idea of a dark, dusty, monster-ridden dungeon out of your mind; "labyrinth" is the catch-all term for the events that take place in the mysterious locations that formed underground around a century ago. They can be ANYTHING, from a picturesque scene of the outdoors to your mother's ritzy bedroom. These labyrinths can have anywhere from 2-10 rooms (depending on the complexity) that can carry a strong theme or look entirely different from one another. These rooms may not necessarily require CREATIVE EXPLORING every single time, but exist to, you know, check out and deal with by any means deemed necessary. So, no, not every labyrinth is an exploradora per se, but chances are your character will technically be exploring, even if all they're doing is passing through each room and completing a clear objective. And who knows, they might be bound to the same room the whole time.

It goes like this: your character goes in, does a thing, receives a treasure, then gets out, and BAM the labyrinth has been eradicated! And once the labyrinth as been eradicated, there's a nice upgrade/unlock somewhere in the town. After all, that's what you're here for—to restore the kingdom! Oh, and the reward you get for helping. Of course.

Labyrinths can be anything, from a social game to a frightening challenge to a mysterious exploradora...

...to just about anything else. They can be silly or traumatizing, handled individually or as a group, require bonding or opposition, involve decisions or solutions, and so on. It really depends on the task or challenge that's at hand. There will be labyrinths that require you to simply pass through rooms, and others that will involve slightly more extensive exploration. Overall, labyrinths can be games/challenges/tasks/activities/exploradoras/etc—you name it.

Labyrinths are not time sensitive.

The purpose of labyrinths is to have an activity or event that engages the players without making anyone feel like they've been left out due to scheduling conflicts or time issues. We can't promise this won't happen, but we try our best to prevent this! That said, with labyrinths you're not expected to show up at a specific time or stick around for however many hours. Labyrinths start whenever you can make it, and tend to last anywhere from a few days to a week in order to give players the time they need to make their progress! And, of course, backtagging is allowed in labyrinths (at least among the characters; the runner can stick to their cut-off or continue with stragglers as they see fit.)

Labyrinths typically occur every 1-2 weeks.

It depends on many things! While we don't police the labyrinth runners and their decisions, we do encourage taking the cool-down time between one labyrinth and another into consideration. If it's a heavy labyrinth, such as something that traumatized many of the characters, we might gently press to have a couple weeks of cool-down before the next labyrinth. If it was a simple creative activity, we don't see any harm in running a labyrinth sooner. This also depends on the runner's preference for when they'd like to run the labyrinth, of course!

You're not pressured to make every labyrinth.

Labyrinths, unless otherwise noted, are light events that don't directly weave into the game's Grand Plot Story. Missing some here or there won't ruin the fun of the game. Labyrinths do however provide a little extra something for your character to do, as well as some random treasure, but even if a character didn't take part they still get to see the upgraded/unlocked part of the area anyway—sometimes there are chances to involve your characters even if you missed the labyrinth! In summary, just play in them when you think you can, when you want to.

>> MORE ON LABYRINTHS



LIFE IN THE NAMELESS KINGDOM

LOCATION: Your character will be arriving at Port Perplex, a maritime town situated at the foot of some cliffs. It once attracted a lot of tourism, but since then it's become a little rough, to say the least. Nevertheless, for many it's still home; the townsfolk mostly mind their own business and live their lives as well as they can. There are also many things to explore in the land surrounding the town—well... there's not much that might be of interest at first, but there will come to be many things to discover with each labyrinth cleared!

>> LOCATION INFO

JOBS: Upon arriving characters will be pressed to get a job! Specifically a part-time job, like working at a flower shop, doing town patrol, assisting as a librarian, etc. Characters don't HAVE to take a job, but life's difficulty level definitely goes up for them if they don't. After all, they'll be refused a room at the inn if they don't bother to get a job at all. The way to look at it is that jobs provide hooks/excuses/etc for gameplay and a handwavy amount of spending money. On the flip side, jobs don't actually need to be played out—they can just be happening off-screen, too. There are also little benefits to jobs, like learning how to sew various things from the tailors and getting free cakes from the bakery and so on.

>> JOB INFO

RESIDENCE: Every character will be staying in their own room at the town's inn, The Dolph-Inn, assuming they take on a part-time job. It's not payment the innkeeper wants; they just don't want a "labyrinth explorin' bum moochin' offa me" as they put it. So should your character show up without a part-time job they'll just give them a box and tell them to sleep outside with the monsters. Better hope the camping life is your thing in that case. At the inn, everyone staying gets a bed, a warm bath, and other comfy necessities. Meals prepared the the innkeeper, however, are not free. On the ground floor is a cozy tavern that characters can chill at. There's also a kitchen with a magical pantry full of raw ingredients that characters are welcome to utilize for free, actually, if they want.

>> THE DOLPH-INN

MONSTERS: Monsters will come out at night (and rarely crop up as early as evening or as late as morning). Oddly enough, they are not a result of the cataclysm—these guys have always been here, so they'll continue to always be here. Some monsters are unfairly cute. Some are downright hideous. ALL OF THEM ARE RATHER AGGRESSIVE, meaning your character better get to the inn or find another safe place by the time the sun goes down. What's nice though is that each monster drops some interesting loot, so maybe you WANT to kick their asses.

>> MONSTER INFO

ANOMALIES: On occasion, the magic seeping up from the labyrinths will cause a ~status effect~ for the kingdom's resources or people (that includes you, characters) out of the blue. The kingdom itself just refers to these as "anomalies" since it's a nice broad term that defines anything really weird happening to them. We're talking things like a sudden deficit in sweets throughout the kingdom, everyone having the inability to lie or tell the truth, or maybe you've sprouted cat ears that haven't gone away the past couple of days. Things like that. "How do you make these anomalies go away?" Rumors claim that if you complete a specific task relating to the anomaly at hand, it'll go away. Otherwise, time's your healer, my friend.

>> ANOMALY INFO



SUGGESTIONS, QUESTIONS, AND CONTACT

We're always open to suggestions, whether it's to better the game, an idea for a labyrinth, and so on. As well, we're always open to answering questions—communication is key in making this an enjoyable game for everyone! And speaking of communication, we do have a room on Slack (a damn good browser-based chat like IRC) for everyone to chat in, so if you'd like to join in, just do so or shoot the mod email/plurk a request for an invite!

>> SUGGESTIONS PAGE AND CONTACT PAGE


~ PREMISE | RULES | F.A.Q. | TAKEN CHARACTERS | APPLICATION | HIATUS/DROP | GAME CALENDAR | SUGGESTIONS
SETTING | THE INN | LABYRINTHS | BUSINESSES & JOBS | ANOMALIES | PLAYER TOOLS | MOD CONTACT | QUICK INTRO
~

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