The Inn

If your character refuses a part-time job, well... they won't get a room at the inn. Instead, innkeeper will hand them a cardboard box. No, seriously. It's an option, but a rough option, especially considering that there are monsters that come out at night. While a jobless character can cheat and stay in someone else's room, it won't be long before the innkeeper notices—some say they have a sixth sense!
★ The inn that characters will stay at in Port Perplex is called The Dolph-Inn.
1F - The Tavern

On the ground floor of The Dolph-Inn is a tavern where you can relax and get some grub. The ambiance is relaxing, the firepit's always crackling and burning, the seating is comfortable, and there's plenty of tables around the room—you could sit at one of the smaller ones along the perimeter of the room, at one of the larger round tables, or just pull up to the bar. There's also an unlocked closet not currently in use.
There's a huge kitchen in the back with a pantry that magically contains every raw ingredient—and characters are welcome to use it FOR FREE! However, if you aren't up for making your own food, the innkeeper is available from sunrise to sunset to serve food and drinks off his limited menu:
- Clam Chowder
- Fish and Chips
- Vegetable Stew
- Fresh Mutton
- Biscuits and Gravy
- Pitcher of Water
- Cranberry Juice
- Strong Lager
- * Goat's Blood (option: enchanted)
No given price since, you know, money is handwaved. But assume your character is paying a fairly reasonable amount to eat one of these warm meals they didn't have to prepare themselves. Since the tavern's only open from sunrise to sunset, if you miss out you'll have to raid the kitchen instead. And if you want better food than what's shown on this menu, you'll have to, again, head to the kitchen OR pay a pretty penny for some bread or dessert at the bakery. That's right: this is the only place in town that serves actual meals.
* The goat's blood isn't JUST something that weird badasses like to challenge each other to chug—when it's been magically enchanted, it can be as filling as human, blood, or any other similarly unorthodox meal. It looks just like the cranberry juice that's also on the menu, helpful if characters are worried about their ~identity~ getting out. Normal characters will be refused the enchanted version, but they can steal a sip from other character's drinks—it'll taste like bitter blood in the end.
2F - Guest Floor

The Dolph-Inn has one guest floor that ~magically~ has enough bedrooms for each person to get their own. Magic, I know! EACH BEDROOM LOOKS LIKE THE ONE ON THE RIGHT OF THE FLOORPLAN THERE. I apologize that the other rooms may be misleading, but I hope everyone will look to that room as the example! Rooms aside, on this floor there is a large bathing room, another unlocked empty closet, and a large overlook of the 1F's firepit area.
Rooms
Each character gets their own room. Rooms aren't soundproof, but the walls aren't paper thin either. Just think about it logically: if what's going on inside/outside the room is loud, others can probably hear it from the other side. When you get your room, you receive a skeleton key that works on that door only. Each bedroom door is a plain wooden door that can be locked, left hanging wide open, and so on. The doors do door things.
Included in each room by default is:
• A single bed with a blanket and a pillow; it ranks "average but not unpleasant" on the comfortability scale.
• A rug. It's nothing plush, probably there just to catch dirt.
• A simple wooden chair, like what would normally be sitting at a desk or a table.
• A short but wide dresser, which you can put things in and on.
• A bedside table with a portable hurricane lamp on top; the table has a single drawer, and the lamp never needs refilled.
• A small window with simple curtains; you can prop this window open easily.
Rooms are actually customizable, which is to say if your character wants to do their own thing it's an option. You might be here a while, right? So why not! The innkeeper's pretty cool with changes being made to the rooms, seeing as rooms revert back to their default setups once the tenant's left. Don't like that chair? Get rid of it. Want to add a giant vanity? Why not. Think the room would look better with pink walls, frilly curtains, and a fluffy carpet? Sure! The only thing to stop you is your budget and the actual size restraints of the room—unfortunately there's no way to make a room bigger... at least, not right now.
Bathing Room
There is one large bathing room. Think of it as a nice public bathroom with bathing amenities. You don't have to take the number of tubs and toilets in the bathing room all too seriously—if you want your character to bathe you can assume there's one free.
• Within each partition is a large clawfoot tub and a porcelain toilet.
• The bath/toilet partition dividers are thick, heavy curtains that can be pulled open/closed and tied into place.
• There's a mirror at each sink, and each sink is between a vanity-like table.
• Soap, shampoo, and the like are all readily available.
• That little bench with the pillows at the entrance is indeed a sitting area.

SETTING | THE INN | LABYRINTHS | BUSINESSES & JOBS | ANOMALIES | PLAYER TOOLS | MOD CONTACT | QUICK INTRO ~